Soul for Crystal v0.0.4 (03/12/24)


in this update, i have reworked the menu for it to be more intuitive for the player. now, with a menu named "augment", it should be more easy for anyone to find how the game work. i have also integrated the info window from the item menu into the equipment menu.

i have also done some modification to ennemy : less HP, and some new attack ! (be carefull with drones if you don't have good armor !) and if you want to know, i have lowered there HP because after correcting the porblem with damage management, all attack where  doing 1 less damage !

apart from that, i would like to ask something from those who will read those lines : if you have time, can you note the different objects of the game in relation to their use vs price ? it will help me balance the game better.

good game !

v0.0.4

graphic modifications:
- slight transformation for the helmet (battle phase).
- new sprite for stores.
- modification of the style of the game windows.
- graphic modification in the "equipment" menu.
- small changes on some maps...

Functional changes:
- more cards !
- new store dedicated to augment (formerly called "Orb").
- some new augments, some of which change the hand size and the number of discards available per turn.
- new "augment" menu, used only to manage equipment and their augments.
- some other specificities related to the functionality of augments.
- slight change in the power level of enemies...

Bug fix:
- damage management and power up levels taken correctly into account.

new known bug:
- conflict with the state turn counter system, their damage, and the block generate system.
- the mirage ability is not activated when you still have a shield.

Files

Soul for Crystal v0_0_4.zip 198 MB
33 days ago

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