Soul for Crystal v0.0.3


This version is mainly there to show the new equipment menu. basically, I'm trying to make the menu a little more ergonomic for the use of augmentors. therefore, it is possible to modify the objects attached to the equipped equipment, in addition to being able to make the modifications from the items menu.

so, from here, i have three possibility : 1 - I keep this configuration with the base windows at right and the augment windows next to characters equipped items. 2 - I integrate the augment windows with the other base windows, (so equipment menu will be "augment - equip - optimize - clear"). 3 - Withdraw the new equipment menu, but keep intregration from 2. 4 - Withdraw all the modification for equipment menu.

So, i will ask to you what you think is the better to do. You can argument in the comment.

Changelog v0.0.3 :
- integration of the “Alternative Equipment Menu” plugin by Phoenix Kagedesu (free version for the moment!)
 - integration of the “YEP_MoveRouteCore” and “YEP_StopMapMovement” plugin for ghost phase.
 - addition of some new cards as well as an item: the helmet! (the helmet is hidden somewhere on one of the battle maps and is not available for sale.)
 - integration of a new mechanic that is little used at the moment...
 - modification of the operation of the stores: number of items present which may change and certain stores will have uniquely one version of item in it.


know bug :
- first power up from power mining doesn't seem to work, but second level and more work normaly.
- augment modification on equip menu have little display bug, but it should not make the game crash !

(ps : first time using itch.io devblog ! so i am testing it to !)

Files

Soul for Crystal v0_0_3.zip 194 MB
32 days ago

Get soul for crystal (v0.0.3 - 20/10/2024)

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